/**
* Create a sliding value range input visualized as a draggable thumb on a
* background element.
*
* @module slider
* @submodule slider-base
*/
var INVALID_VALUE = Y.Attribute.INVALID_VALUE;
/**
* Create a slider to represent an input control capable of representing a
* series of intermediate states based on the position of the slider's thumb.
* These states are typically aligned to a value algorithm whereby the thumb
* position corresponds to a given value. Sliders may be oriented vertically or
* horizontally, based on the <code>axis</code> configuration.
*
* @class SliderBase
* @extends Widget
* @param config {Object} Configuration object
* @constructor
*/
function SliderBase() {
SliderBase.superclass.constructor.apply( this, arguments );
}
Y.SliderBase = Y.extend( SliderBase, Y.Widget, {
// Y.Slider prototype
/**
* Construction logic executed during Slider instantiation.
*
* @method initializer
* @protected
*/
initializer : function () {
/**
* The configured axis, stored for fast lookup since it's a writeOnce
* attribute. This is for use by extension classes. For
* implementation code, use <code>get( "axis" )</code> for
* authoritative source. Never write to this property.
*
* @property axis
* @type {String}
* @protected
*/
this.axis = this.get( 'axis' );
/**
* Cached fast access map for DOM properties and attributes that
* pertain to accessing dimensional or positioning information
* according to the Slider's axis (e.g. "height" vs.
* "width"). Extension classes should add to this collection
* for axis related strings if necessary.
*
* @property _key
* @type {Object}
* @protected
*/
this._key = {
dim : ( this.axis === 'y' ) ? 'height' : 'width',
minEdge: ( this.axis === 'y' ) ? 'top' : 'left',
maxEdge: ( this.axis === 'y' ) ? 'bottom' : 'right',
xyIndex: ( this.axis === 'y' ) ? 1 : 0
};
/**
* Signals that the thumb has moved. Payload includes the thumb's
* pixel offset from the top/left edge of the rail, and if triggered by
* dragging the thumb, the <code>drag:drag</code> event.
*
* @event thumbMove
* @param event {Event} The event object for the thumbMove with the
* following extra properties:
* <dl>
* <dt>offset</dt>
* <dd>Pixel offset from top/left of the slider to the new
* thumb position</dd>
* <dt>ddEvent</dt>
* <dd><code>drag:drag</code> event from the thumb</dd>
* </dl>
*/
this.publish( 'thumbMove', {
defaultFn: this._defThumbMoveFn,
queuable : true
} );
},
/**
* Create the DOM structure for the Slider.
*
* @method renderUI
* @protected
*/
renderUI : function () {
var contentBox = this.get( 'contentBox' );
/**
* The Node instance of the Slider's rail element. Do not write to
* this property.
*
* @property rail
* @type {Node}
*/
this.rail = this.renderRail();
this._uiSetRailLength( this.get( 'length' ) );
/**
* The Node instance of the Slider's thumb element. Do not write to
* this property.
*
* @property thumb
* @type {Node}
*/
this.thumb = this.renderThumb();
this.rail.appendChild( this.thumb );
// @TODO: insert( contentBox, 'replace' ) or setContent?
contentBox.appendChild( this.rail );
// <span class="yui3-slider-x">
contentBox.addClass( this.getClassName( this.axis ) );
},
/**
* Creates the Slider rail DOM subtree for insertion into the Slider's
* <code>contentBox</code>. Override this method if you want to provide
* the rail element (presumably from existing markup).
*
* @method renderRail
* @return {Node} the rail node subtree
*/
renderRail: function () {
var minCapClass = this.getClassName( 'rail', 'cap', this._key.minEdge ),
maxCapClass = this.getClassName( 'rail', 'cap', this._key.maxEdge );
return Y.Node.create(
Y.substitute( this.RAIL_TEMPLATE, {
railClass : this.getClassName( 'rail' ),
railMinCapClass: minCapClass,
railMaxCapClass: maxCapClass
} ) );
},
/**
* Sets the rail length according to the <code>length</code> attribute.
*
* @method _uiSetRailLength
* @param length {String} the length to apply to the rail style
* @protected
*/
_uiSetRailLength: function ( length ) {
this.rail.setStyle( this._key.dim, length );
},
/**
* Creates the Slider thumb DOM subtree for insertion into the Slider's
* rail. Override this method if you want to provide the thumb element
* (presumably from existing markup).
*
* @method renderThumb
* @return {Node} the thumb node subtree
*/
renderThumb: function () {
this._initThumbUrl();
var imageUrl = this.get( 'thumbUrl' );
return Y.Node.create(
Y.substitute( this.THUMB_TEMPLATE, {
thumbClass : this.getClassName( 'thumb' ),
thumbShadowClass: this.getClassName( 'thumb', 'shadow' ),
thumbImageClass : this.getClassName( 'thumb', 'image' ),
thumbShadowUrl : imageUrl,
thumbImageUrl : imageUrl
} ) );
},
/**
* Creates the Y.DD.Drag instance used to handle the thumb movement and
* binds Slider interaction to the configured value model.
*
* @method bindUI
* @protected
*/
bindUI : function () {
this._bindThumbDD();
this._bindValueLogic();
this.after( 'disabledChange', this._afterDisabledChange );
this.after( 'lengthChange', this._afterLengthChange );
},
/**
* Makes the thumb draggable and constrains it to the rail.
*
* @method _bindThumbDD
* @protected
*/
_bindThumbDD: function () {
var config = { constrain: this.rail };
// { constrain: rail, stickX: true }
config[ 'stick' + this.axis.toUpperCase() ] = true;
/**
* The DD.Drag instance linked to the thumb node.
*
* @property _dd
* @type {DD.Drag}
* @protected
*/
this._dd = new Y.DD.Drag( {
node : this.thumb,
bubble : false,
on : {
'drag:start': Y.bind( this._onDragStart, this )
},
after : {
'drag:drag': Y.bind( this._afterDrag, this ),
'drag:end' : Y.bind( this._afterDragEnd, this )
}
} );
// Constrain the thumb to the rail
this._dd.plug( Y.Plugin.DDConstrained, config );
},
/**
* Stub implementation. Override this (presumably in a class extension) to
* initialize any value logic that depends on the presence of the Drag
* instance.
*
* @method _bindValueLogic
* @protected
*/
_bindValueLogic: function () {},
/**
* Moves the thumb to pixel offset position along the rail.
*
* @method _uiMoveThumb
* @param offset {Number} the pixel offset to set as left or top style
* @protected
*/
_uiMoveThumb: function ( offset ) {
if ( this.thumb ) {
this.thumb.setStyle( this._key.minEdge, offset + 'px' );
Y.log("Setting thumb " + this._key.minEdge + " to " + offset + "px","info","slider");
this.fire( 'thumbMove', { offset: offset } );
}
},
/**
* Dispatches the <code>slideStart</code> event.
*
* @method _onDragStart
* @param e {Event} the <code>drag:start</code> event from the thumb
* @protected
*/
_onDragStart: function ( e ) {
/**
* Signals the beginning of a thumb drag operation. Payload includes
* the thumb's drag:start event.
*
* @event slideStart
* @param event {Event} The event object for the slideStart with the
* following extra properties:
* <dl>
* <dt>ddEvent</dt>
* <dd><code>drag:start</code> event from the thumb</dd>
* </dl>
*/
this.fire( 'slideStart', { ddEvent: e } );
},
/**
* Dispatches the <code>thumbMove</code> event.
*
* @method _afterDrag
* @param e {Event} the <code>drag:drag</code> event from the thumb
* @protected
*/
_afterDrag: function ( e ) {
var thumbXY = e.info.xy[ this._key.xyIndex ],
railXY = e.target.con._regionCache[ this._key.minEdge ];
Y.log("Thumb position: " + thumbXY + ", Rail position: " + railXY, "info", "slider");
this.fire( 'thumbMove', {
offset : (thumbXY - railXY),
ddEvent: e
} );
},
/**
* Dispatches the <code>slideEnd</code> event.
*
* @method _onDragEnd
* @param e {Event} the <code>drag:end</code> event from the thumb
* @protected
*/
_afterDragEnd: function ( e ) {
/**
* Signals the end of a thumb drag operation. Payload includes
* the thumb's drag:end event.
*
* @event slideEnd
* @param event {Event} The event object for the slideEnd with the
* following extra properties:
* <dl>
* <dt>ddEvent</dt>
* <dd><code>drag:end</code> event from the thumb</dd>
* </dl>
*/
this.fire( 'slideEnd', { ddEvent: e } );
},
/**
* Locks or unlocks the thumb.
*
* @method _afterDisabledChange
* @param e {Event} The disabledChange event object
* @protected
*/
_afterDisabledChange: function ( e ) {
this._dd.set( 'lock', e.newVal );
},
/**
* Handles changes to the <code>length</code> attribute. By default, it
* triggers an update to the UI.
*
* @method _afterLengthChange
* @param e {Event} The lengthChange event object
* @protected
*/
_afterLengthChange: function ( e ) {
if ( this.get( 'rendered' ) ) {
this._uiSetRailLength( e.newVal );
this.syncUI();
}
},
/**
* Synchronizes the DOM state with the attribute settings.
*
* @method syncUI
*/
syncUI : function () {
this._dd.con.resetCache();
this._syncThumbPosition();
// Forces a reflow of the bounding box to address IE8 inline-block
// container not expanding correctly. bug 2527905
//this.get('boundingBox').toggleClass('');
},
/**
* Stub implementation. Override this (presumably in a class extension) to
* ensure the thumb is in the correct position according to the value
* alogorithm.
* instance.
*
* @method _syncThumbPosition
* @protected
*/
_syncThumbPosition: function () {},
/**
* Validates the axis is "x" or "y" (case insensitive).
* Converts to lower case for storage.
*
* @method _setAxis
* @param v {String} proposed value for the axis attribute
* @return {String} lowercased first character of the input string
* @protected
*/
_setAxis : function (v) {
v = ( v + '' ).toLowerCase();
return ( v === 'x' || v === 'y' ) ? v : INVALID_VALUE;
},
/**
* Ensures the stored length value is a string with a quantity and unit.
* Unit will be defaulted to "px" if not included. Rejects
* values less than or equal to 0 and those that don't at least start with
* a number.
*
* @method _setLength
* @param v {String} proposed value for the length attribute
* @return {String} the sanitized value
* @protected
*/
_setLength: function ( v ) {
v = ( v + '' ).toLowerCase();
var length = parseFloat( v, 10 ),
units = v.replace( /[\d\.\-]/g, '' ) || this.DEF_UNIT;
return length > 0 ? ( length + units ) : INVALID_VALUE;
},
/**
* <p>Defaults the thumbURL attribute according to the current skin, or
* "sam" if none can be determined. Horizontal Sliders will have
* their <code>thumbUrl</code> attribute set to</p>
* <p><code>"/<em>configured</em>/<em>yu</em>i/<em>builddi</em>r/slider/assets/skins/sam/thumb-x.png"</code></p>
* <p>And vertical thumbs will get</p>
* <p><code>"/<em>configured</em>/<em>yui</em>/<em>builddir</em>/slider/assets/skins/sam/thumb-y.png"</code></p>
*
* @method _initThumbUrl
* @protected
*/
_initThumbUrl: function () {
var url = this.get( 'thumbUrl' ),
skin = this.getSkinName() || 'sam',
skinDir = Y.config.base + 'slider/assets/skins/' + skin;
if ( !url ) {
// <img src="/path/to/build/slider/assets/skins/sam/thumb-x.png">
url = skinDir + '/thumb-' + this.axis + '.png';
this.set( 'thumbUrl', url );
}
},
/**
* Bounding box template that will contain the Slider's DOM subtree. <span>s are used to support inline-block styling.
*
* @property BOUNDING_TEMPLATE
* @type {String}
* @default <span></span>
*/
BOUNDING_TEMPLATE : '<span></span>',
/**
* Content box template that will contain the Slider's rail and thumb.
*
* @property CONTENT_TEMPLATE
* @type {String}
* @default <span></span>
*/
CONTENT_TEMPLATE : '<span></span>',
/**
* Rail template that will contain the end caps and the thumb.
* {placeholder}s are used for template substitution at render time.
*
* @property RAIL_TEMPLATE
* @type {String}
* @default <span class="{railClass}"><span class="{railMinCapClass}"></span><span class="{railMaxCapClass}"></span></span>
*/
RAIL_TEMPLATE : '<span class="{railClass}">' +
'<span class="{railMinCapClass}"></span>' +
'<span class="{railMaxCapClass}"></span>' +
'</span>',
/**
* Thumb template that will contain the thumb image and shadow. <img>
* tags are used instead of background images to avoid a flicker bug in IE.
* {placeholder}s are used for template substitution at render time.
*
* @property THUMB_TEMPLATE
* @type {String}
* @default <span class="{thumbClass}" tabindex="-1"><img src="{thumbShadowUrl}" alt="Slider thumb shadow" class="{thumbShadowClass}"><img src="{thumbImageUrl}" alt="Slider thumb" class="{thumbImageClass}"></span>
*/
THUMB_TEMPLATE : '<span class="{thumbClass}" tabindex="-1">' +
'<img src="{thumbShadowUrl}" ' +
'alt="Slider thumb shadow" ' +
'class="{thumbShadowClass}">' +
'<img src="{thumbImageUrl}" ' +
'alt="Slider thumb" ' +
'class="{thumbImageClass}">' +
'</span>'
}, {
// Y.SliderBase static properties
/**
* The identity of the widget.
*
* @property SliderBase.NAME
* @type String
* @default 'sliderBase'
* @readOnly
* @protected
* @static
*/
NAME : 'sliderBase',
/**
* Static property used to define the default attribute configuration of
* the Widget.
*
* @property SliderBase.ATTRS
* @type {Object}
* @protected
* @static
*/
ATTRS : {
/**
* Axis upon which the Slider's thumb moves. "x" for
* horizontal, "y" for vertical.
*
* @attribute axis
* @type {String}
* @default "x"
* @writeOnce
*/
axis : {
value : 'x',
writeOnce : true,
setter : '_setAxis',
lazyAdd : false
},
/**
* The length of the rail (exclusive of the end caps if positioned by
* CSS). This corresponds to the movable range of the thumb.
*
* @attribute length
* @type {String | Number} e.g. "200px", "6em", or 200 (defaults to px)
* @default 150px
*/
length: {
value: '150px',
setter: '_setLength'
},
/**
* Path to the thumb image. This will be used as both the thumb and
* shadow as a sprite. Defaults at render() to thumb-x.png or
* thumb-y.png in the skin directory of the current skin.
*
* @attribute thumbUrl
* @type {String}
* @default thumb-x.png or thumb-y.png in the sam skin directory of the
* current build path for Slider
*/
thumbUrl: {
value: null,
validator: Y.Lang.isString
}
}
});